Arma 3 description ext file description.ext download
Daankeeper View Profile View Posts. Whit the obects on the spawn list. Aug View Profile View Posts. How does that work? I would also like to know how to add music to missions, ur what do objects have to do with it?
Originally posted by Aug Bond :. Last edited by Life is almost over ; 20 Jan, am. Laqueesha View Profile View Posts. Works for me! Originally posted by Laqueesha :. Failed to load latest commit information. View code. Table of contents Intented audience Features Installation Frenquently asked questions Tech notes Intented audience This software is intended for players, mission creators and administrators of Arma 3 communities.
Features Unless explicitly indicated, those features are provided by gdc-toolbox-api. Mission checking Checks the integrity of the mission. Each rule can be configured as blocking if it is not satisfied : file naming convention : the file name should follow a defined regexp default: true pbo integrity : the file should be a real pbo and could be dpbo without any error default: true briefing. Be careful, if the mission.
Extracted from mission file name missionIsPlayable: mission playabilty status editable missionVersion: mission version number. Extracted from mission file name missionMap: Arma map used by mission. Extracted from mission file name author: mission author. Extracted from description.
If declared but not found, the field is declared with "image referenced in loadScreen, but image file not found in the pbo! Briefing extraction gdc-toolbox-api and rendering gdc-toolbox-client If a briefing. This content is rendered as pure sanitized html. All other strings are ignored. Set minimum, average and maximum score for your mission. The score can be influenced during a missions progress by using the addRating command.
When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present. When enabled, joining player will join the mission bypassing role selection screen. The joinUnassigned param will be set to 1 automatically, so that player receives first available role from mission template.
When leaving such mission, player will go straight back to server browser. This section underlines mission security settings for server. They can secure or break your mission, so be sure to use them wisely. As a security measure, functions are by default protected against rewriting during mission. This restriction does not apply in missions previewed from the editor. Define disabled script commands. See CfgDisabledCommands for more detailed explanations.
Define remoteExec and remoteExecCall restrictions. See CfgRemoteExec for more detailed explanations and examples. Tasks are part of the mission. This section deals with the settings for them. The following class definitions allow for mission-defined content like sounds, music, or more advanced content like functions. This entry allows to add commanding menu option in the communication menu.
See Arma 3 Communication Menu for more information. Can be defined in Config. Define functions for your mission. See Functions Library for more detailed information. Define Advanced Hints similar to the Field Manual ones. See Advanced Hints for more information. Define the identities of individual units, you can specify the face, type of glasses worn, voice, tone of voice and name of an identity.
You then give a specific unit this identity by using the command setIdentity in the mission. See setNameSound for possible values. See CfgIdentities for more detailed information and valid options for face, glasses, speaker etc.
Define leaflets for your missions. See Arma 3 Leaflets for more information. See Notification for more detailed information and examples. Define custom post-process effects, to Post process effects format only "colorCorrection" and "filmGrain" are supported for now. Defines radio sentences you can play with these radio commands: customRadio , vehicleRadio , groupRadio , sideRadio , globalRadio. See Conversations for more information.
General sounds that can be used for dialog, voiceovers in the briefing etc. See also commands playSound , say , say2D and say3D. Define custom unit insignia shoulder patches. See Arma 3: Unit Insignia for more detailed information. This class is used to create units templates. This class can only be used to create sound sources since Arma 3 v1. See also CfgSFX for more detailed information. This class is used to create vehicle templates used by the Vehicle Customization system. This class is used to define custom HUDs.
A mission is defined as follows:. Define a cutscene mission directory that will be played before the mission. The cutscene won't appear in missions list in the campaign screen. These are usual config entries that could be found in a normal config. Other possible values found:. A campaign automatically enables weapon pool. This parameter allows equipment transferred from one campaign mission to the next to be available during the briefing in the gear menu.
From Bohemia Interactive Community. This page is about a campaign's Description. For the mission version, please go to Description.
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