Atelier rorona pc how to download free






















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Save atelier. Gain recognitproton. Multiple endings. Share on Facebook Share on Twitter. Erin Venning November 4, Leave a Reply Cancel reply Write your comment here Name Email Save my name, email, and website in this browser for the next time I comment.

You Might Also Like. Ancient Gods Free Download November 22, After the first station Free Download November 22, Somnium Free Download November 22, Note that some events do not include English voice. First release in the Arland series. The main character Rorona must save her Atelier from being closed by the Kingdom. Using Synthesis, Exploration, and Battle, gain recognition for the Atelier and save it from being closed. See a variety of endings by obtaining a certain level of recognition in a set time period and by fulfilling certain conditions.

Sure, it did have an upgrade when it was ported to PC, but there is really only so much you can do without remaking a game. Each of the monsters looks good, and there are re-colours here and there but there is enough enemy variety that it keeps it rather interesting. The character models are all highly detailed and very nice to look at it. Every time you equip a new weapon, your characters are seen using that version of the weapon rather than a default weapon model.

There are changeable outfits for some of the characters however being a bit of purist, and wanting the 2D images of my character to match my in-game character, I left Rorona and all the other changeable characters wearing their default outfits.

Some of the outfits available to them were quite nice looking too but I found it a bit weird how Rorona would quickly go change in to her Atelier gear to talk to someone then change back in to whatever outfit I had put on her. Kind of like working retail, you wear the uniform while working and your street clothes the rest of the time! For the most part, anything important is fully voice acted in English. The small side conversations are not always done, but that is quite acceptable for these sorts of games.

The music in this game also does not disappoint, it feels like a lot of time and effort went into the accompanying music. The opening and especially the closing song were both wonderful treats even if I could not understand a word they were saying. I can still enjoy it though. An issue with dubbing and translating though is sometimes what the character says and what is displayed on screen does not match.

Generally, the translation means roughly the same thing, just it is a bit of a disconnect. The controls in the game feel like they were designed with a gamepad in mind, and truthfully they were as this originated on a console, however, the game is still very playable with a keyboard and mouse. The game prompts you on screen what the appropriate buttons to press are and keeps you from having to remember or hunting down the correct button to press.

The user interface is straight forward for the most part, however, some of the screens can get a little complicated if you want to filter something or read more details about an attribute. There is also a detailed guide built into the game for you to read and learn about all the facets of the game too.

The only really unfortunate thing is the fact you can only save by writing in your diary back at the workshop. If you need to take a break you either have to leave the game idle or waste a bunch of days traveling back to save and then traveling back to where you were again.

Since time is such a factor in this game, it would have been nice to have a quick save feature. If you have played the Mysterious trilogy already, going back to Atelier Rorona will seem a bit of a downgrade. All the complexities of alchemy are pretty much gone.

That is not a bad thing, mind you, because sometimes it could get frustrating trying to put all the component materials into the grid due to their shapes and sizes not being overly compatible with the particular grid you are using, but I still at times missed that aspect of the game.

For the story sake, I would say if you are a fan of the Atelier series in general , including the character architypes, humour and general stories, then you would still enjoy Atelier Rorona even with that limitation. If you played the Mysterious trilogy and found the Alchemy to be too much of challenge for you but enjoyed the story, then Atelier Rorona is definitely something that would interest you. If you have never played an Atelier game, then Atelier Rorona would be a fantastic starting point into the series.

It has all the charm and fun of a proper Atelier title, because it is one, but without the alchemical complexities of the future titles. The only real drawback of this game is that it has that time limit per assignment. Games such as the entry point into the Mysterious trilogy, Atelier Sophie , still have the calendar system as well as having a diurnal system but they do not impose any restrictions on your ability to progress the way you want to.

If I could turn back time, I would rather play Atelier Rorona first then move on up to the others, but even without that ability, I still immensely enjoyed this title to the point where I was told I had two weeks to review it and I power played the game in three days.

It has been a while since a game managed to compel me to do that… I find that last bit to be quite ironic considering I have a fairly large library of more modern, up-to-date games complete with all the bells and whistles that it was the older style that was so able to capture and keep my attention.



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